Dev Log #023 — Preparing For The First Prototype
November has been a month of refining ideas into practical systems.
The next major goal is creating something that can actually be used, even if it is rough.
A prototype does not need to include every planned feature.
It needs to prove that the foundation works.
Account handling, navigation, database structure, player records, and a few basic gameplay loops will likely come first.
Once those pieces exist, future systems can build on top of them.
Firetorn still has a long way to go, but the project is moving closer to code and farther away from pure concept.