Dev Log

Dev Log #012 — Choosing A Custom Engine

staffSep 22, 2025

There are plenty of existing browser game scripts available.

Using one would certainly make development faster.

However, after evaluating several options, I have decided Firetorn will be built using a custom foundation.

The flexibility gained from owning every part of the codebase outweighs the convenience of using an existing solution.

This approach requires more work upfront, but it will allow Firetorn to grow without being constrained by someone else's design decisions.

It is a larger challenge, but it feels like the right decision for the long-term future of the project.